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Is there any way to use Screen.SetResolution on Android without occasional...

I'm just about ready to give up on this problem. No matter what I try the Screen occasionally flickers after using: Screen.SetResolution(1280, 720, true); It's not a huge issue since I've set it up...

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Screen.SetResolution in IDE

I want to try running my project at different window sizes to see how it affects CPU usage / framerate. Is it possible to use Screen.SetResolution within the IDE preview (Play/⌘+P) to resize? The...

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Screen.SetResolution and full screen not behaving correctly

Hi all, As the title says, I'm having a problem with using Screen.SetResolution(...). When in fullscreen mode, and calling Screen.SetResolution(1024, 768, false), the game will exit fullscreen mode but...

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Is there any way to use Screen.SetResolution on Android without occasional...

I'm just about ready to give up on this problem. No matter what I try the Screen occasionally flickers after using: Screen.SetResolution(1280, 720, true); It's not a huge issue since I've set it up...

View Article

Screen.SetResolution in IDE

I want to try running my project at different window sizes to see how it affects CPU usage / framerate. Is it possible to use Screen.SetResolution within the IDE preview (Play/⌘+P) to resize? The...

View Article


Screen.SetResolution and full screen not behaving correctly

Hi all, As the title says, I'm having a problem with using Screen.SetResolution(...). When in fullscreen mode, and calling Screen.SetResolution(1024, 768, false), the game will exit fullscreen mode but...

View Article
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