Is there any way to use Screen.SetResolution on Android without occasional...
I'm just about ready to give up on this problem. No matter what I try the Screen occasionally flickers after using: Screen.SetResolution(1280, 720, true); It's not a huge issue since I've set it up...
View ArticleScreen.SetResolution in IDE
I want to try running my project at different window sizes to see how it affects CPU usage / framerate. Is it possible to use Screen.SetResolution within the IDE preview (Play/⌘+P) to resize? The...
View ArticleScreen.SetResolution and full screen not behaving correctly
Hi all, As the title says, I'm having a problem with using Screen.SetResolution(...). When in fullscreen mode, and calling Screen.SetResolution(1024, 768, false), the game will exit fullscreen mode but...
View ArticleIs there any way to use Screen.SetResolution on Android without occasional...
I'm just about ready to give up on this problem. No matter what I try the Screen occasionally flickers after using: Screen.SetResolution(1280, 720, true); It's not a huge issue since I've set it up...
View ArticleScreen.SetResolution in IDE
I want to try running my project at different window sizes to see how it affects CPU usage / framerate. Is it possible to use Screen.SetResolution within the IDE preview (Play/⌘+P) to resize? The...
View ArticleScreen.SetResolution and full screen not behaving correctly
Hi all, As the title says, I'm having a problem with using Screen.SetResolution(...). When in fullscreen mode, and calling Screen.SetResolution(1024, 768, false), the game will exit fullscreen mode but...
View Article
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